![]() ![]() The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific. If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally). You must always validate your own movement, especially air movement at sea. Beginners to these games are suggested to ask for help in the lobby or on the forums at Most of the game notes that follow can be thought of as differences compared to WWIIv3 or WWIIv4 rules but obviously are not a complete manual for the game. It is your responsibility to know the rules and abide by them. For example, the game engine is not always going to restrict or allow certain attacks. The game is not meant to take over your responsibility in knowing the rules. Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry. To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints). ![]() This game uses the latest Global 1940 2nd Edition (successor to Alpha +3) rules, as posted on Larry's website.
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